When Alexis Wright’s Carpentaria was first published in 2007, it ignited conversation, imagination, and presented an ambitious, beautiful and epic literary achievement. The novel shares the interconnected stories of several inhabitants of the fictional town of Desperance, situated in the Gulf of Carpentaria. There, the Aboriginal people of the Pricklebush clan are engaged in a number of combative disputes with various enemies in the community, including the white inhabitants of Desperance, the local law enforcement, and government officials.
Turning this into an interactive experience was a monumental task beginning with the Palace design by Gordon Hookey, and building the interactive dome by Iceworks Design. Multi-media artistry included: video design by Ken Weston, sound design by Guy Webster and lighting designer by Ben Hughes. This was all brought together by the utterly inspiring direction by Alethea Beetson.